![]() ![]() But that is tiring, so I studied a way to use an existing map editor with Irrlicht.īecause I'm neither rich nor a Windows user, some options were inmediatly discarded (like irrEdit). Irrlicht supported a lot of formats but left me complete freedom to choose my own, and implement it. But those where fully functional games I was making levels for. But a 3D engine doesn't usually have one.Īfter finishing Irrlicht's tutorials my thoughts were the same as of many people in this forum (or so it seems): "how do I make a map?" Life was so beautiful when I used Valve Hammer (formerly Worldcraft), UnrealED or Radiant. Making a mod allows you to skip this part and open a map editor directly. and levels (which is good too, only hard). Not only you have complete control over what is displayed on every frame (which is good), but you must also program from scratch the core of your game: logic, sound, graphics, GUI. Using a 3D engine for creating a game is a lot different from making a mod to an existing game. (please skip the following 5 paragraphs if you don't want to hear a rant about my second tour in Vietnam)Įach and every newcomer to this 3D engine world ask him or herself the same question: "Very nice, but. ![]()
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